
THE AP CALCULUS RPG
Solve calculus.
Save the Isles.
A 3D world broken by a fractured derivative. Every problem you solve puts it back together — all 8 units and 81 topics of AP Calc AB, one Rift at a time.
// WORLD MAP
Eight zones. One per unit. In order, like the exam.

Fracture Shore
Limits & Continuity
16 topics · §1.1–§1.16

Velocity Dunes
Defining the Derivative
10 topics · §2.1–§2.10

Chain Jungle
Chain, Implicit & Inverse
6 topics · §3.1–§3.6

Motion Canyon
Contextual Applications
7 topics · §4.1–§4.7

Summit Peaks
Analytical Applications
12 topics · §5.1–§5.12

Accumulation Delta
Integration & Accumulation
11 topics · §6.1–§6.14

Slopefield Steppes
Differential Equations
7 topics · §7.1–§7.8

Volume Isles
Applications of Integration
12 topics · §8.1–§8.12
Each zone ends in a boss: 8 mixed questions, 6 to pass, retries free.
// GAMEPLAY
The grinding is the studying.
You're a Gradient Keeper. Rifts are problems. Correct answers heal the world. That's it — that's the game.


// MASTERY
Bronze is easy.
Radiant is earned.
Mastery is tracked per topic, 0–100, with spaced review missions so it sticks past Friday. Gold demands range — you have to beat every kind of question a topic can throw, not grind one template. Streaks only count school days. We're not monsters.
TOPIC 3.1 — THE CHAIN RULE
RadiantEvery question is generated fresh from a seed — no two grinds alike.
An independent solver re-checks every answer. The game cannot gaslight you.
Aligned to the College Board CED, §1.1 through §8.12.
// FOR TEACHERS
You get the data. They get a game.
Section join codes. A live mastery heatmap of every topic. Weak-area flags, time played, CSV export. See who's ready for May before the first mock.
Set up your class
